Gobbo Island
Pitch!
After crashlanding on a strange island, you must fight off monsters and solve puzzles in order to rebuild you ship and go home
Gallery
Trailer
Main Contributions:
Rendering system
Camera system
Level loading
Cutscenes
Finite state machine system for enemies.
Some shaders
Though a very small feature of the game, I'm quite happy with the dither shader i wrote for the vegetation in the game.
I had wanted the chance to write a shader with the TGA2D framework since we started using it. Knowing this would be the last project we'd make in the framework I took a few hours during a weekend and wrote the dithering shader just for the fun of it! I did it as a bit of a mini personal project about a week before the deadline. It turned out great in my opinion and the fun thing about it all was that of the feedback we got from the other students at TGA who played the game many mentioned the shader as being a particularly nice touch. I thought it was fun as I didn't really expect anyone to care about my little side project.
Team
Artists
Viktor Gustafsson
Amanda Önnestam
Alexander Molested
Programmers
Felix Dunmar
William Agerlid
Aron Jönsson
Simon Broqvist
Melvin Ringheim
Animators
William Teurnell
Elliot Raud
Level Designers
Alexander Holmqvist
Viktor Lundblad Åfors
Alexander Thambert